
Move over NBA and NFL—there’s a new business in town. Today, the eSports industry is on the rise to billions, with an expected growing rate of 30% over the next five years and waves of investors jumping on the bandwagon. Rapidly evolving, eSports generally refer to professional gaming and are quickly becoming “one of the most watched and passionately followed global sports categories amongst younger audiences,” according to international entertainment company MTG’s CEO Madsen Lindemmans. The business has $612 million in global revenue today, with approximately 134 million viewers worldwide. ESports are slowly becoming accepted as a legitimate sport, with MTG acquiring the Electronic Sports League, the largest eSports organization in the world. According to Skillz CEO Andrew Paradise, “ESports are well on their way not just to legitimacy, but to true sports legitimacy.”
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